Eldril Sidewinder

(Entry)
Type: model
Categories: Player
EntryId: e9ae-4a41-37e1-64bb
Hidden: true
Costs: 220000 TV

Constraints:

max(roster): 1
Rules (7)
Mesmerising Dance
Once per half, Eldril may re-roll the dice when performing a Hypnotic Gaze Special Action.
Catch (Active)
This player may re-roll any failed Agility Test when attempting to Catch the ball.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Hypnotic Gaze (Active)
When this player is activated, they can declare a Hypnotic Gaze Special Action; there is no limit to the number of players that declare this Special Action each Turn. When a player declares a Hypnotic Gaze Special Action they are first allowed to make a Move Action, though they cannot continue to move after the Hypnotic Gaze Special Action has been attempted.


When a player performs a Hypnotic Gaze Special Action, they select a Standing opposition player adjacent to them and roll a D6. On a 1-2, nothing happens and this player's activation immediately ends. On a 3+, the selected opposition player becomes Distracted and this player's activation immediately ends.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Nerves of Steel (Active)
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.
On the Ball (Active)
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. Should this player Fall Over during this move, then their move immediately ends and the Pass Action resumes. If multiple players have this Skill, then they may all use it during the same Pass Action, though they must do so one at a time, and if one of them Falls Over before the others have had the chance to move, then they may not do so.


Additionally, during the Start of Drive sequence, after the Kick Deviates but before the Kick-off Event is rolled, a single Open player on the receiving team with this Skill may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. A player may not use this Skill if a Touchback is caused and may not move into the opposition half. Should this player Fall Over during this move, then their move immediately ends and the Kick-off Event is rolled.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Eldril Sidewinder

8

3

2+

3+

8+

220,000

Mesmerising Dance

Catcher, Elf

Catch, Dodge, Hypnotic Gaze, Loner (4+), Nerves of Steel, On the Ball

Modifiers:

set hidden false
1+ selections of Elven Kingdoms League in roster (recursive)