Bomber Dribblesnot

(Entry)
Type: model
Categories: Player
EntryId: e88f-331e-ca63-6403
Hidden: true
Costs: 80000 TV

Constraints:

max(roster): 1
Rules (8)
Kaboom!
Once per game, if an opposition player catches a bomb thrown by Bomber, you can choose to have it explode rather than the opposition player immediately attempting to throw it again.
Accurate (Active)
When this player performs a Pass Action which is a Quick Pass or a Short Pass, this player may apply a +1 modifier to the Passing Ability Test.
Bombardier (Active)
When this player is activated, they can declare a Throw Bomb Special Action; only one player can declare this Special Action each Turn.


When a player performs a Throw Bomb Special Action, they throw a bomb in the same manner as when a player performs a Pass Action, following all the usual rules for a Pass Action. Though this is not a Pass Action itself, any Skills or Traits that come into play when a player performs a Pass Action will also apply to a Throw Bomb Special Action, with the exception of the On the Ball Skill. A player that declared a Throw Bomb Special Action may not perform a Move Action before throwing the bomb.


If at any point a bomb comes to rest on the ground then it will immediately explode in that square. Should a bomb be Fumbled by the thrower, or dropped when a player attempts to Catch it, then it will not Bounce and will instead explode in that player's square. When a bomb explodes, any player in the square it exploded in is hit by the explosion. Additionally, roll a D6 for each player adjacent to the square in which the bomb exploded. On a 4+, they are hit by the explosion.


Any standing player that is hit by the explosion is Knocked Down. Additionally, make an Armour Roll for any Prone or Stunned players hit by the explosion.


If a player successfully Catches or Intercepts a thrown bomb, the player that caught the bomb must immediately throw it again, following all the same rules for making a Throw Bomb Special Action as described above.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Right Stuff* (Passive)
This player can be thrown by a team-mate with the Throw Team-mate Trait, even if this player is Prone.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Bomber Dribblesnot

6

2

3+

3+

8+

80,000

Kaboom!

Goblin, Special

Accurate, Bombardier, Dodge, Loner (4+), Right Stuff, Secret Weapon, Stunty

Modifiers:

set hidden false
or
1+ selections of Badlands Brawl in roster (recursive)
1+ selections of Underworld Challenge in roster (recursive)