Grombrindal

(Entry)
Type: model
Categories: Player
EntryId: e178-b5d3-08ed-79fe
Hidden: true
Costs: 170000 TV

Constraints:

max(roster): 1
Rules (9)
Wisdom of the White Dwarf
Once per game, when Grombrindal is activated he may select one team-mate within 2 squares. The selected team-mate gains one of the following Skills until the end of the turn: Break Tackle, Dauntless, Mighty Blow, Sure Feet.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Break Tackle (Active)
Once per Turn, when this player attempts to Dodge, they may apply a +1 modifier to the Agility Test if they have a Strength Characteristic of 3 or lower, a +2 modifier to the Agility Test if they have a Strength Characteristic of 4, or a +3 modifier to the Agility Test if they have a Strength Characteristic of 5 or higher.
Dauntless (Active)
When a player with this skill performs a Block Action against an opposition player with a higher Strength Characteristic (before any modifiers are applied to either player), this player may roll a D6 and add their own Strength Characteristic. If the result is higher than the opposition player's unmodified Strength Characteristic, then this player increases their unmodified Strength Characteristic to match that of the opposition player for the duration of the Block Action. Modifiers are then applied as normal.


If this player also has a Skill that allows them to perform multiple Block Actions, such as the Frenzy Skill, then they must make a separate roll for each Block Action.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Sure Feet (Active)
Once per Turn, this player may re-roll a single D6 when attempting to Rush.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Grombrindal

5

3

3+

4+

10+

170,000

Wisdom of the White Dwarf

Blocker, Dwarf

Block, Break Tackle, Dauntless, Loner (4+), Mighty Blow, Stand Firm, Sure Feet, Thick Skull

Modifiers:

set hidden false
or
1+ selections of Halfling Thimble Cup in roster (recursive)
1+ selections of Old World Classic in roster (recursive)
1+ selections of Worlds Edge Superleague in roster (recursive)