Hakflem Skuttlespike

(Entry)
Type: model
Categories: Player
EntryId: d7c4-e7ab-15ff-f49b
Hidden: true
Costs: 200000 TV

Constraints:

max(roster): 1
Rules (6)
Treacherous
Once per game, if Hakflem is adjacent to a team-mate who is in possession of the ball when he is activated, then Hakflem can choose to gain possession of the ball. If he does, then the team-mate will immediately be Knocked Down. This will not cause a Turnover even if the team-mate suffers a Casualty.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Extra Arms (Active)
This player applies a +1 modifier to the Agility Test whenever they attempt to Catch, Pick Up or Intercept the ball.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Prehensile Tail (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Two Heads (Active)
This player may apply a +1 modifier to the Agility Test whenever they attempt to Dodge.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Hakflem Skuttlespike

8

3

2+

3+

8+

200,000

Treacherous

Runner, Skaven

Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads

Modifiers:

set hidden false
1+ selections of Underworld Challenge in roster (recursive)