Helmut Wulf

(Entry)
Type: model
Categories: Player
EntryId: d6df-eaa7-da31-37c8
Hidden: true
Costs: 140000 TV

Constraints:

max(roster): 1
Rules (7)
Old Pro
Once per game, Helmut may use his Pro Skill to re-roll a single dice rolled as part of an Armour Roll.
Chainsaw* (Active)
When this player is activated, they can declare a Chainsaw Attack Special Action; there is no limit to the number of players that can declare this Special Action each Turn.


When a player performs a Chainsaw Attack Special Action, roll a D6. On a 2+, this player may immediately make an Armour Roll against one adjacent Standing opposition player, applying a +3 modifier to the Armour Roll.


On a 1, the Chainsaw will Kick-back and this player is Knocked Down instead.


If this player is Knocked Down or Falls Over for any reason, regardless of how it occurred, then a +3 modifier is applied when the opposition Coach makes an Armour Roll for this player, this +3 modifier must always be applied.


Should they wish, this player may also use their chainsaw when performing a Foul Action, in which case they may apply a +3 modifier when making the Armour Roll for the opposition player. They will still need to roll for Kick-back as normal.


This player may use the Chainsaw Attack Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Chainsaw Attack Special Action.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
No Ball* (Passive)
A player with this Trait may never have possession of the ball. If this player would be required to attempt to Catch or Pick-up the ball, they will automatically fail to do so as if they had rolled a natural 1.


A player with this Trait may not attempt to Intercept a Pass.
Pro (Active)
During this player's activation, they may attempt to re-roll a single dice. This can be a dice rolled on its own, as part of a multiple dice roll or as a dice pool. To use this Skill, the player must roll a D6; on a 3+ the dice may be re-rolled, on a 1-2 the dice may not be re-rolled.


This skill cannot be used to re-roll a dice made as part of an Armour Roll, Injury Roll, Casualty Roll, a roll made outside of the player's activation, or any dice not made on the player's behalf (such as Argue the Call or if the Crowd Takes Action).


Once a player has attempted to use this Skill, they cannot use a re-roll from any other source to re-roll the dice.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Helmut Wulf

6

3

3+

-

9+

140,000

Old Pro

Human, Special

Chainsaw, Loner (4+), No Ball, Pro, Secret Weapon, Stand Firm

Modifiers:

set hidden false
1+ selections of Old World Classic in roster (recursive)