Scrappa Sorehead

(Entry)
Type: model
Categories: Player
EntryId: d66b-a5be-7206-cf26
Hidden: true
Costs: 120000 TV

Constraints:

max(roster): 1
Rules (9)
Yoink!
Once per game, when Scrappa attempts to Intercept a Pass Action he may roll a D6. On a 2+, Scrappa doesn't need to roll to Intercept; instead, he will automatically Intercept the Pass Action and gains control of the ball.
Dirty Player (Active)
When this player performs a Foul Action, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Pogo (Active)
During their movement, a player with this Trait can attempt to Pogo over a single adjacent square regardless of what is in the square. Pogoing works the same was as Jumping, as described on page 56, with the exception that the Pogoing player may ignore all negative modifiers they would receive by Jumping.


A player with this Trait cannot also have the Leap Skill.
Right Stuff* (Passive)
This player can be thrown by a team-mate with the Throw Team-mate Trait, even if this player is Prone.
Sprint (Active)
When this player performs a Move Action they may attempt to Rush one additional time than they would normally be allowed to.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.
Sure Feet (Active)
Once per Turn, this player may re-roll a single D6 when attempting to Rush.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Scrappa Sorehead

7

2

3+

4+

8+

120,000

Yoink!

Goblin, Special

Dirty Player, Dodge, Loner (4+), Pogo, Right Stuff, Sprint, Stunty, Sure Feet

Modifiers:

set hidden false
or
1+ selections of Badlands Brawl in roster (recursive)
1+ selections of Underworld Challenge in roster (recursive)