Grim Ironjaw

(Entry)
Type: model
Categories: Player
EntryId: d349-2e27-1de0-fd34
Hidden: true
Costs: 190000 TV

Constraints:

max(roster): 1
Rules (8)
Slayer
Once per game, when an opposition **Big Guy** is Knocked Down as a result of a Block Action performed by Grim, you may apply an additional +1 modifier to either the Armour Roll or the Injury Roll. This modifier may be applied after the roll has been made.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Dauntless (Active)
When a player with this skill performs a Block Action against an opposition player with a higher Strength Characteristic (before any modifiers are applied to either player), this player may roll a D6 and add their own Strength Characteristic. If the result is higher than the opposition player's unmodified Strength Characteristic, then this player increases their unmodified Strength Characteristic to match that of the opposition player for the duration of the Block Action. Modifiers are then applied as normal.


If this player also has a Skill that allows them to perform multiple Block Actions, such as the Frenzy Skill, then they must make a separate roll for each Block Action.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Hatred (X)* (Passive)
Whenever this player performs a Block Action against a player with the same keyword as that shown in brackets, this player may re-roll a single Player Down result.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Multiple Block (Active)
When this player declares a Block Action, they may perform two Block Actions each targeting a different opposition player they are Marking. If they do, then this player will reduce their Strength Characteristic by 2 for the duration of the Block Actions. These Block Actions happen simultaneously, though you may wish to roll them separately for clarity. This means that both Block Actions are resolved in full, even if one of them results in a Turnover. This player cannot Follow-up during either of these Block Actions.


A player with this Skill cannot also have the Frenzy Skill.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Grim Ironjaw

5

4

3+

6+

9+

190,000

Slayer

Dwarf, Special

Block, Dauntless, Frenzy, Hatred (Big Guy), Loner (4+), Multiple Block, Thick Skull

Modifiers:

set hidden false
1+ selections of Worlds Edge Superleague in roster (recursive)