Glart Smashrip

(Entry)
Type: model
Categories: Player
EntryId: cfd3-2889-ce53-47b3
Hidden: true
Costs: 175000 TV

Constraints:

max(roster): 1
Rules (7)
Frenzied Rush
Once per half, when Glart declares a Blitz Action he may gain the Frenzy Skill until the end of his activation. Glart may not use the Grab Skill during a Turn in which he uses this special rule.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Claws (Passive)
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of a natural 8+ on the Armour Roll will break the opposition player's armour regardless of their actual Armour Value.
Grab (Active)
When this player declares a Block Action, if the opposition player is Pushed Back, then this player's Coach may choose any unoccupied square adjacent to the target for them to be pushed back into. If there are no adjacent unoccupied squares, then this Skill cannot be used.


Additionally, when this player performs a Block Action, opposition players cannot use the Sidestep Skill.


A player with this Skill cannot have the Frenzy Skill.
Juggernaut (Active)
When this player declares a Blitz Action, they may treat any result of Both Down as Pushed Back during any Block Action they perform during the Blitz Action.


Additionally, when this player performs a Block Action as part of a Blitz Action, opposition players cannot use Fend, Stand Firm or Wrestle Skills.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Glart Smashrip

5

4

4+

6+

9+

175,000

Frenzied Rush

Blocker, Skaven

Block, Claws, Grab, Juggernaut, Loner (4+), Stand Firm

Modifiers:

set hidden false
1+ selections of Underworld Challenge in roster (recursive)