Drull

(Entry)
Type: upgrade
Categories: Player
EntryId: a0f1-1aff-d976-58be
Hidden: false

Constraints:

min: 1
max: 1
Rules (6)
A Sneaky Pair
Dribl & Drull must be hired as a pair. Additionally, whenever Dribl or Drull perform either a Foul Action or a Stab Special Action against an opposition player Marked by both Dribl & Drull, they may apply a +1 modifier to the roll.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Stab (Active)
When this player is activated, they can declare a Stab Special Action; there is no limit to the number of players that can declare this Special Action each Turn.


When this player performs a Stab Special Action, select a Standing opposition player adjacent to this player and make an Armour Roll for the selected player. This Armour Roll cannot be modified in any way. If the player's armour is broken, make an Injury Roll for them, otherwise nothing happens.


This player may use the Stab Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Stab Special Action.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Star Player MASTAGPAAVSpecial RulesKeywords
Drull

8

2

3+

4+

8+

A Sneaky Pair

Skink, Special

Skills & Traits:

Dodge, Loner (4+), Sidestep, Stab, Stunty

Cost:

230,000 (for Dribl & Drull)