Maple Highgrove

(Entry)
Type: model
Categories: Player
EntryId: 9d10-0522-2735-03a8
Hidden: true
Costs: 210000 TV

Constraints:

max(roster): 1
Rules (8)
Vicious Vines
Once per half, when Maple declares a Block Action he may do so against an opposition player who is 2 squares away following all the normal rules for performing a Block Action, though he may not follow-up.
Brawler (Active)
When this player declares a Block Action, they may re-roll a single Both Down result.
Grab (Active)
When this player declares a Block Action, if the opposition player is Pushed Back, then this player's Coach may choose any unoccupied square adjacent to the target for them to be pushed back into. If there are no adjacent unoccupied squares, then this Skill cannot be used.


Additionally, when this player performs a Block Action, opposition players cannot use the Sidestep Skill.


A player with this Skill cannot have the Frenzy Skill.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Tentacles (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, this player may use this Skill. When a player uses this Skill they roll a D6 and add their Strength Characteristic to the roll; then they subtract the Strength Characteristic of the opposition player from the result. If the result is 6 or higher, or the roll is a natural 6, then the opposition player does not leave the square they attempted to leave and their activation comes to an end. If the result is 5 or lower, or the roll is a natural 1, this Skill has no effect.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Maple Highgrove

3

5

5+

5+

11+

210,000

Vicious Vines

Big Guy, Treeman

Brawler, Grab, Loner (4+), Mighty Blow, Stand Firm, Tentacles, Thick Skull

Modifiers:

set hidden false
1+ selections of Woodland League in roster (recursive)