Rodney Roachbait

(Entry)
Type: model
Categories: Player
EntryId: 9674-c6ff-9610-a8c9
Hidden: true
Costs: 70000 TV

Constraints:

max(roster): 1
Rules (9)
Catch of the Day
Once per half, if Rodney is Standing and begins his activation within 3 squares of a ball which is on the ground he may roll a D6. On a 1-2, nothing happens. On a 3+, Rodney immediately gains possession of the ball.
Catch (Active)
This player may re-roll any failed Agility Test when attempting to Catch the ball.
Diving Catch (Active)
This player may attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Pass, Throw-in or Kick-off. They may not use this Skill to attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Bounce.


Additionally, this player may apply a +1 modifier to their Agility Test when attempting to Catch the ball as part of a Pass Action if they are in the target square.
Jump Up (Active)
This Skill can be used whilst a player is Prone. A Prone player with this Skill can stand up for free without having to spend 3 squares of movement to do so.


Additionally, a Prone player with this Skill can declare a Block Action whilst Prone. If they do, they must make an Agility Test, applying a +1 modifier to the result. If the Agility Test is passed, they may immediately stand up and perform the Block Action. If the Agility Test is failed, the player remains Prone and their activation immediately ends.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
On the Ball (Active)
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. Should this player Fall Over during this move, then their move immediately ends and the Pass Action resumes. If multiple players have this Skill, then they may all use it during the same Pass Action, though they must do so one at a time, and if one of them Falls Over before the others have had the chance to move, then they may not do so.


Additionally, during the Start of Drive sequence, after the Kick Deviates but before the Kick-off Event is rolled, a single Open player on the receiving team with this Skill may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. A player may not use this Skill if a Touchback is caused and may not move into the opposition half. Should this player Fall Over during this move, then their move immediately ends and the Kick-off Event is rolled.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.
Wrestle (Active)
When this player performs a Block Action, or is the target of a Block Action, if the Both Down result is selected then this player can choose to use this Skill. If they do, both players in the Block Action are Placed Prone, regardless of any other Skills they may possess.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Rodney Roachbait

6

2

3+

4+

7+

70,000

Catch of the Day

Gnome, Special

Catch, Diving Catch, Jump Up, Loner (4+), On the Ball, Sidestep, Stunty, Wrestle

Modifiers:

set hidden false
1+ selections of Woodland League in roster (recursive)