The Black Gobbo

(Entry)
Type: model
Categories: Player
EntryId: 85bb-43cc-2df3-e89d
Hidden: true
Costs: 210000 TV

Constraints:

max(roster): 1
Rules (9)
Sneakiest of the Lot
If your team includes the Black Gobbo, then you may declare two Foul Actions per Turn rather than the usual one. However, one of these Foul Actions must be declared by the Black Gobbo himself.
Bombardier (Active)
When this player is activated, they can declare a Throw Bomb Special Action; only one player can declare this Special Action each Turn.


When a player performs a Throw Bomb Special Action, they throw a bomb in the same manner as when a player performs a Pass Action, following all the usual rules for a Pass Action. Though this is not a Pass Action itself, any Skills or Traits that come into play when a player performs a Pass Action will also apply to a Throw Bomb Special Action, with the exception of the On the Ball Skill. A player that declared a Throw Bomb Special Action may not perform a Move Action before throwing the bomb.


If at any point a bomb comes to rest on the ground then it will immediately explode in that square. Should a bomb be Fumbled by the thrower, or dropped when a player attempts to Catch it, then it will not Bounce and will instead explode in that player's square. When a bomb explodes, any player in the square it exploded in is hit by the explosion. Additionally, roll a D6 for each player adjacent to the square in which the bomb exploded. On a 4+, they are hit by the explosion.


Any standing player that is hit by the explosion is Knocked Down. Additionally, make an Armour Roll for any Prone or Stunned players hit by the explosion.


If a player successfully Catches or Intercepts a thrown bomb, the player that caught the bomb must immediately throw it again, following all the same rules for making a Throw Bomb Special Action as described above.
Disturbing Presence* (Active)
Any opposition player that performs a Pass Action, Throw Team-mate Action, or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the Passing Ability Test or Agility Test for each player on your team with this Skill within 3 squares of them.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Sneaky Git (Active)
This player is not Sent-off when performing a Foul Action if a natural double is rolled for the Armour Roll, so long as the target player's Armour is not broken. If the target player's Armour is broken, this player will be sent off as normal.
Stab (Active)
When this player is activated, they can declare a Stab Special Action; there is no limit to the number of players that can declare this Special Action each Turn.


When this player performs a Stab Special Action, select a Standing opposition player adjacent to this player and make an Armour Roll for the selected player. This Armour Roll cannot be modified in any way. If the player's armour is broken, make an Injury Roll for them, otherwise nothing happens.


This player may use the Stab Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Stab Special Action.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
The Black Gobbo

6

2

3+

3+

8+

210,000

Sneakiest of the Lot

Goblin, Special

Bombardier, Disturbing Presence, Dodge, Loner (3+), Sidestep, Sneaky Git, Stab, Stunty

Modifiers:

set hidden false
or
1+ selections of Badlands Brawl in roster (recursive)
1+ selections of Underworld Challenge in roster (recursive)