Deeproot Strongbranch

(Entry)
Type: model
Categories: Player
EntryId: 7d94-21ed-f9ae-c7e0
Hidden: true
Costs: 280000 TV

Constraints:

max(roster): 1
Rules (10)
Reliable
If Deeproot makes a Fumbled Throw when performing a Throw Team-mate Action, the player that was being thrown will Bounce as normal but will automatically land safely.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Bullseye (Active)
When this player performs a Throw Team-mate Action, if the result of the throw is a Superb Throw then the thrown player will not Scatter before landing and will instead land in the target square.


A player without the Throw Team-mate Trait cannot have this skill.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Strong Arm (Active)
When this player performs a Throw Team-mate Action, this player may apply a +1 modifier to the Passing Ability Test.


A player without the Throw Team-mate Trait cannot have this Skill.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.
Throw Team-mate (Active)
This player may declare the Throw Team-mate Action as described on page 76.
Timmm-ber! (Passive)
If this player has an MA of 2 or less and attempts to stand up, apply a +1 modifier to the roll for standing up for each Open Standing team-mate adjacent to this player. A roll of a natural 1 will still fail as normal.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Deeproot Strongbranch

2

7

5+

4+

11+

280,000

Reliable

Big Guy, Treeman

Block, Bullseye, Loner (4+), Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timmm-ber!

Modifiers:

set hidden false
1+ selections of Woodland League in roster (recursive)