Jeremiah Kool

(Entry)
Type: model
Categories: Player
EntryId: 70cf-7900-ab31-f5e7
Hidden: true
Costs: 300000 TV

Constraints:

max(roster): 1
Rules (10)
The Flashing Blade
Once per game, as the start of his activation, Jeremiah may declare a Stab Special Action against an opposition player he is Marking. After performing the Stab Special Action, Jeremiah may then perform a Move Action before his activation ends.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Diving Catch (Active)
This player may attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Pass, Throw-in or Kick-off. They may not use this Skill to attempt to Catch the ball if it lands in a square in their Tackle Zone as a result of a Bounce.


Additionally, this player may apply a +1 modifier to their Agility Test when attempting to Catch the ball as part of a Pass Action if they are in the target square.
Dump-off (Active)
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, this player may use this Skill. When they do, this player may immediately perform a Quick Pass before the Action targeting them is resolved. This Quick Pass cannot cause a Turnover, but otherwise follows all the normal rules for making a Quick Pass. Once the Quick Pass has been resolved, this Action targeting this player continues.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Nerves of Steel (Active)
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.
On the Ball (Active)
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. Should this player Fall Over during this move, then their move immediately ends and the Pass Action resumes. If multiple players have this Skill, then they may all use it during the same Pass Action, though they must do so one at a time, and if one of them Falls Over before the others have had the chance to move, then they may not do so.


Additionally, during the Start of Drive sequence, after the Kick Deviates but before the Kick-off Event is rolled, a single Open player on the receiving team with this Skill may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. A player may not use this Skill if a Touchback is caused and may not move into the opposition half. Should this player Fall Over during this move, then their move immediately ends and the Kick-off Event is rolled.
Pass (Active)
This player may re-roll any failed Passing Ability Test when performing a Pass Action.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Jeremiah Kool

8

3

1+

2+

9+

300,000

The Flashing Blade

Elf, Runner

Block, Dodge, Diving Catch, Dump-off, Loner (4+), Nerves of Steel, On the Ball, Pass, Sidestep

Modifiers:

set hidden false
1+ selections of Elven Kingdoms League in roster (recursive)