Dribl

(Entry)
Type: upgrade
Categories: Player
EntryId: 54c8-9a9c-663a-bb33
Hidden: false

Constraints:

min: 1
max: 1
Rules (8)
A Sneaky Pair
Dribl & Drull must be hired as a pair. Additionally, whenever Dribl or Drull perform either a Foul Action or a Stab Special Action against an opposition player Marked by both Dribl & Drull, they may apply a +1 modifier to the roll.
Dirty Player (Active)
When this player performs a Foul Action, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Quick Foul (Active)
This player's activation does not end after performing a Foul Action, and they may continue with their Move Action with any movement they have remaining.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Sneaky Git (Active)
This player is not Sent-off when performing a Foul Action if a natural double is rolled for the Armour Roll, so long as the target player's Armour is not broken. If the target player's Armour is broken, this player will be sent off as normal.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Star Player MASTAGPAAVSpecial RulesKeywords
Dribl

8

2

3+

4+

8+

A Sneaky Pair

Skink, Special

Skills & Traits:

Dirty Player, Dodge, Loner (4+), Quick Foul, Sidestep, Sneaky Git, Stunty

Cost:

230,000 (for Dribl & Drull)