Scyla Anfingrimm

(Entry)
Type: model
Categories: Player
EntryId: 4bee-ab49-d9ee-02af
Hidden: true
Costs: 200000 TV

Constraints:

max(roster): 1
Rules (8)
Fury of the Blood God
Once per game, if Scyla rolls a 1 for his Unchannelled Fury roll after declaring a Block Action then, instead of applying the usual effects of Unchannelled Fury, Scyla may perform two Block Actions instead. The first Block Action must be fully resolved, including the use of the Frenzy Skill, before the second one is performed.
Claws (Passive)
Whenever an Armour Roll is made for an opposition player that has been Knocked Down by this player during a Block Action, even if this player is also Knocked Down, then any roll of a natural 8+ on the Armour Roll will break the opposition player's armour regardless of their actual Armour Value.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Prehensile Tail (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.
Unchannelled Fury* (Active)
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have declared a Block Action or Blitz Action. On a 4+, the player may perform the declared Action as normal.


On a 1-3, this player rages incoherently but nothing really happens. Their activation immediately ends.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Scyla Anfingrimm

5

5

4+

6+

10+

200,000

Fury of the Blood God

Big Guy, Spawn

Claws, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Thick Skull, Unchannelled Fury

Modifiers:

set hidden false
1+ selections of Favoured of Khorne in roster (recursive)