Kiroth Krakeneye

(Entry)
Type: model
Categories: Player
EntryId: 36b8-63e8-8be5-7eba
Hidden: true
Costs: 160000 TV

Constraints:

max(roster): 1
Rules (7)
Black Ink
Once per game, at the start of any of his activations, Kiroth can select an opposition player he is Marking. The selected player becomes Distracted until they are next activated.
Disturbing Presence* (Active)
Any opposition player that performs a Pass Action, Throw Team-mate Action, or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the Passing Ability Test or Agility Test for each player on your team with this Skill within 3 squares of them.
Foul Appearance* (Passive)
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, they must roll a D6 before any other dice are rolled. On a 2+, the Block Action continues as normal. On a 1, the Block Action is immediately cancelled and the opposition player's activation immediately ends.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
On the Ball (Active)
When an opposition player performs a Pass Action, after the target square has been declared but before the Passing Ability Test is rolled, this player may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. Should this player Fall Over during this move, then their move immediately ends and the Pass Action resumes. If multiple players have this Skill, then they may all use it during the same Pass Action, though they must do so one at a time, and if one of them Falls Over before the others have had the chance to move, then they may not do so.


Additionally, during the Start of Drive sequence, after the Kick Deviates but before the Kick-off Event is rolled, a single Open player on the receiving team with this Skill may move up to 3 squares, following all the usual rules for a Move Action, with the exception that they cannot Rush. A player may not use this Skill if a Touchback is caused and may not move into the opposition half. Should this player Fall Over during this move, then their move immediately ends and the Kick-off Event is rolled.
Tackle (Active)
When an opposition player attempts to Dodge away from a square in this player's Tackle Zone, they cannot use the Dodge Skill.


Additionally, when this player performs a Block Action against an opposition player, the opposition player does not count as having the Dodge Skill if a Stumble result is selected.
Tentacles (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, this player may use this Skill. When a player uses this Skill they roll a D6 and add their Strength Characteristic to the roll; then they subtract the Strength Characteristic of the opposition player from the result. If the result is 6 or higher, or the roll is a natural 6, then the opposition player does not leave the square they attempted to leave and their activation comes to an end. If the result is 5 or lower, or the roll is a natural 1, this Skill has no effect.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Kiroth Krakeneye

7

3

2+

3+

8+

160,000

Black Ink

Elf, Runner

Disturbing Presence, Foul Appearance, Loner (4+), On the Ball, Tackle, Tentacles