Swiftvine Glimmershard

(Entry)
Type: model
Categories: Player
EntryId: 357a-5662-a62f-2eb3
Hidden: true
Costs: 110000 TV

Constraints:

max(roster): 1
Rules (7)
Furious Outburst
Once per half, so long as she is Standing at the start of her activation, Swiftvine can place herself adjacent to a Standing opposition player within 3 squares of her and immediately make a Stab Special Action against them. She may then place herself in an unoccupied square within 3 squares of her new position. Her activation then immediately ends. This counts as the team's Blitz Action for the turn.
Disturbing Presence* (Active)
Any opposition player that performs a Pass Action, Throw Team-mate Action, or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the Passing Ability Test or Agility Test for each player on your team with this Skill within 3 squares of them.
Fend (Active)
When a player with this skill is Pushed Back as a result of a Block Action performed against them, then the opposition player may not Follow-up.


This Skill cannot be used against a player with the Ball & Chain Trait or against a player with the Juggernaut Skill that is performing a Blitz Action.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Stab (Active)
When this player is activated, they can declare a Stab Special Action; there is no limit to the number of players that can declare this Special Action each Turn.


When this player performs a Stab Special Action, select a Standing opposition player adjacent to this player and make an Armour Roll for the selected player. This Armour Roll cannot be modified in any way. If the player's armour is broken, make an Injury Roll for them, otherwise nothing happens.


This player may use the Stab Special Action to replace the Block Action made as part of a Blitz Action if they wish, though their activation will still end as soon as they have performed the Stab Special Action.
Stunty* (Passive)
When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.


Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.


A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Swiftvine Glimmershard

7

2

3+

5+

7+

110,000

Furious Outburst

Special, Spite

Disturbing Presence, Fend, Loner (4+), Sidestep, Stab, Stunty

Modifiers:

set hidden false
1+ selections of Woodland League in roster (recursive)