Glotl Stop

(Entry)
Type: model
Categories: Player
EntryId: 2b98-9424-6a8e-06fb
Hidden: true
Costs: 260000 TV

Constraints:

max(roster): 1
Rules (8)
Primal Savagery
Once per game, when Glotl fails an Animal Savagery roll, it may lash out at an opposition player rather than a team-mate.
Animal Savagery* (Passive)
Whenever this player is activated, after declaring their action they must roll a D6. They may apply a +2 modifier to the roll if they have declared a Block Action or a Blitz Action. On a 4+, the player may perform the declared action as normal.


On a 1-3, this player lashes out at one of their team-mates. Choose one Standing team-mate adjacent to this player; the chosen player is immediately Knocked Down. This will not cause a Turnover unless the player was holding the ball. If this player has either the Claws or Mighty Blow Skill, then they must use them when making the Armour Roll for the Knocked Down player.


If this player rolls a 1-3 and there are no Standing team-mates adjacent to them, then they are Distracted.
Frenzy* (Active)
Every time this player performs a Block Action, if the target is Pushed Back, then this player must Follow-up if able. Additionally if after the target is Pushed Back they are still standing, then this player must perform a second Block Action targeting the same opposition player and must again Follow-up if the target is pushed back.


If this player is performing a Blitz Action, performing a second Block Action will also cost the player a square of movement. If this player has no movement left, then they must Rush. If this player cannot Rush then they cannot perform the second Block Action.


A player with this Skill cannot have the Grab, Hit & Run or Multiple Block Skills.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Prehensile Tail (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Glotl Stop

6

6

5+

6+

10+

260,000

Primal Savagery

Big Guy, Lizardman

Animal Savagery, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull

Modifiers:

set hidden false
1+ selections of Lustrian Superleague in roster (recursive)