Valen Swift

(Entry)
Type: upgrade
Categories: Player
EntryId: 292e-fd9d-6d56-64f4
Hidden: false

Constraints:

min: 1
max: 1
Rules (7)
Working in Tandem (Valen)
The Swift Twins must be hired as a pair. Additionally, if Valen performs a Pass Action that targets a square containing Lucien, then Valen suffers no modifiers to the PA Test for the range of the Pass Action.
Accurate (Active)
When this player performs a Pass Action which is a Quick Pass or a Short Pass, this player may apply a +1 modifier to the Passing Ability Test.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Nerves of Steel (Active)
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.
Pass (Active)
This player may re-roll any failed Passing Ability Test when performing a Pass Action.
Safe Pass (Active)
If this player rolls a natural 1 when making a Passing Ability Test, then it will not result in a Fumbled Pass. Instead, the player retains possession of the ball and their activation immediately ends. No Turnover is caused.
Sure Hands (Active)
This player may re-roll the D6 when attempting to pick up the ball, though not when making a Secure the Ball Action. Additionally, the Strip Ball Skill cannot be used against this player.

Profiles:

Star Player MASTAGPAAVSpecial RulesKeywords
Valen Swift

7

3

2+

2+

9+

Working in Tandem (Valen)

Elf, Thrower

Skills & Traits:

Accurate, Loner (4+), Nerves of Steel, Pass, Safe Pass, Sure Hands

Cost:

300,000 (for Lucien & Valen)