Gloriel Summerbloom

(Entry)
Type: model
Categories: Player
EntryId: 1daa-e237-3677-d624
Hidden: true
Costs: 150000 TV

Constraints:

max(roster): 1
Rules (7)
Shot to Nothing
Once per game, when Gloriel is activated she may use this special rule. If she does, Gloriel gains the Hail Mary Pass Skill until the end of her activation.
Accurate (Active)
When this player performs a Pass Action which is a Quick Pass or a Short Pass, this player may apply a +1 modifier to the Passing Ability Test.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Pass (Active)
This player may re-roll any failed Passing Ability Test when performing a Pass Action.
Sidestep (Active)
Whenever this player is Pushed Back for any reason, then instead of the opposing coach choosing where this player is Pushed Back to, this player's Coach may choose any adjacent unoccupied square for this player to be Pushed Back into instead. If there are no adjacent unoccupied squares, then this Skill cannot be used.
Sure Hands (Active)
This player may re-roll the D6 when attempting to pick up the ball, though not when making a Secure the Ball Action. Additionally, the Strip Ball Skill cannot be used against this player.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Gloriel Summerbloom

7

2

2+

2+

8+

150,000

Shot to Nothing

Elf, Thrower

Accurate, Dodge, Loner (3+), Pass, Sidestep, Sure Hands

Modifiers:

set hidden false
1+ selections of Elven Kingdoms League in roster (recursive)