Zzharg Madeye

(Entry)
Type: model
Categories: Player
EntryId: 0d5a-40fe-88ee-9807
Hidden: true
Costs: 130000 TV

Constraints:

max(roster): 1
Rules (7)
"Blastin' Solves Everything"
Once per half, at the start of his activation, Zzharg may select a Standing opposition player within 3 squares and roll a D6. On a 3+ the selected player is hit. On a 2, the opposing coach selects a player (from either team, but not Zzharg) within 3 squares of the originally selected player to be hit instead. On a 1, Zzharg is hit instead. Make an Armour Roll for whichever player is hit. Zzharg's activation then immediately ends.
Cannoneer (Active)
When this player performs a Pass Action which is a Long Pass or a Long Bomb, this player may apply a +1 modifier to the Passing Ability Test.
Hail Mary Pass (Active)
When this player performs a Pass Action or a Throw Bomb Special Action, they may declare any square on the pitch as the target square rather than using the Range Ruler. Make a Passing Ability Test as normal, treating the throw as a Long Bomb, and treating any result of an Accurate Pass as an Inaccurate Pass. A Hail Mary Pass cannot be Intercepted.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Nerves of Steel (Active)
This player may ignore any modifiers for being Marked when making an Agility Test to Catch the ball, or when making a Passing Ability Test to Pass the ball.
Secret Weapon* (Passive)
At the end of a Drive in which this player took part, even if they are not on the pitch at the end of the Drive, they are Sent-off for committing a Foul.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVCostKeywords
Zzharg Madeye

4

4

4+

3+

10+

130,000

Dwarf, Special

Skills & Traits:

Cannoneer, Hail Mary Pass, Loner (4+), Nerves of Steel, Secret Weapon, Thick Skull

Special Rules:

"Blastin' Solves Everything"

Modifiers:

set hidden false
1+ selections of Favoured of Hashut in roster (recursive)