Withergrasp Doubledrool

(Entry)
Type: model
Categories: Player
EntryId: 0a28-02e5-5b9b-5751
Hidden: true
Costs: 170000 TV

Constraints:

max(roster): 1
Rules (8)
Watch Out!
The first time each Drive that Withergrasp is the target of a Block Action performed by an opposition player, he counts as having the Dodge Skill.
Foul Appearance* (Passive)
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, they must roll a D6 before any other dice are rolled. On a 2+, the Block Action continues as normal. On a 1, the Block Action is immediately cancelled and the opposition player's activation immediately ends.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Prehensile Tail (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, they apply an additional -1 modifier to the Agility Test.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Tackle (Active)
When an opposition player attempts to Dodge away from a square in this player's Tackle Zone, they cannot use the Dodge Skill.


Additionally, when this player performs a Block Action against an opposition player, the opposition player does not count as having the Dodge Skill if a Stumble result is selected.
Tentacles (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, this player may use this Skill. When a player uses this Skill they roll a D6 and add their Strength Characteristic to the roll; then they subtract the Strength Characteristic of the opposition player from the result. If the result is 6 or higher, or the roll is a natural 6, then the opposition player does not leave the square they attempted to leave and their activation comes to an end. If the result is 5 or lower, or the roll is a natural 1, this Skill has no effect.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.
Two Heads (Active)
This player may apply a +1 modifier to the Agility Test whenever they attempt to Dodge.
Wrestle (Active)
When this player performs a Block Action, or is the target of a Block Action, if the Both Down result is selected then this player can choose to use this Skill. If they do, both players in the Block Action are Placed Prone, regardless of any other Skills they may possess.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Withergrasp Doubledrool

6

3

3+

4+

9+

170,000

Watch Out!

Beastman, Blocker

Foul Appearance, Loner (4+), Prehensile Tail, Tackle, Tentacles, Two Heads, Wrestle

Modifiers:

set hidden false
1+ selections of Favoured of Nurgle in roster (recursive)