Grak

(Entry)
Type: upgrade
Categories: Player
EntryId: 02d7-606a-5565-1bc6
Hidden: false

Constraints:

min: 1
max: 1
Rules (6)
I'll Carry You (Grak)
Grak & Crumbleberry must be hired as a pair. Additionally, once per half, if Grak begins his activation adjacent to Crumbleberry he may pick up Crumbleberry; temporarily remove Crumbleberry from the pitch. At the end of Grak's activation, place Crumbleberry in an unoccupied square adjacent to Grak.
Bone Head* (Passive)
Whenever this player is activated, after declaring their Action they must roll a D6. On a 2+ the player may perform the declared Action as normal. On a 1, the player becomes Distracted.
Kick Team-mate (Passive)
When this player is activated, they can declare a Kick Team-mate Special Action; only one player can declare this Special Action each Turn.


A Kick Team-mate Special Action works exactly the same as a Throw Team-mate Action, with the following exceptions:


Performing a Kick Team-mate Special Action does not count as a team's Throw Team-mate Action for the Turn, and so a team can perform both a Kick Team-mate Special Action and a Throw Team-mate Action in the same turn if they wish.


However, if a Kick Team-mate Special Action results in a Fumbled Throw, immediately make an Injury Roll for the team-mate being kicked, treating any result of Stunned as Knocked Out. If the kicked player was holding the ball, it will Bounce from the square they were in.


Any Skills or Traits that come into play when a player performs a Throw Team-mate Action will also apply to a Kick Team-mate Special Action. This player will also gain Star Player Points in the same manner as a Throw Team-mate Action.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.

Profiles:

Star Player MASTAGPAAVSpecial RulesKeywords
Grak

5

5

4+

4+

10+

I'll Carry You (Grak)

Big Guy, Ogre

Skills & Traits:

Bone Head, Kick Team-mate, Loner (4+), Mighty Blow, Thick Skull

Cost:

250,000 (for Grak & Crumbleberry)