Zombie Dragon

(Entry)
Type:

upgrade

EntryId:

974f-ee23-3389-ce12

Hidden:

false

Costs: 210 pts
Rules (5)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
Fire Breath
Once per round, models with this special rule may either deal 3 automatic hits with AP(1) when fighting in melee, or to one enemy unit within 12" when shooting.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Equipment
Zombie Dragon:

Defense +1, Fear, Fire Breath, Flying, Tough(+6)

Melee Weapon AttacksSpecial Rules
Claws

A6

AP(2)

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