Giant Bats

(Unit)
Type:

unit

Category:

Beasts

Categories:

Beasts

EntryId:

7bc3-8fd8-03e0-6be4

Hidden:

false

Options (1)
* Unit Size *:
Rules (4)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.

Profiles:

Unit QualityDefenseSpecial Rules
Giant Bats

5+

6+

Fast, Flying, Tough(3), Undead

Melee Weapon AttacksSpecial Rules
Claws

A3

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