upgrade
70ed-035e-50f5-b0e4
false
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Whenever a model with this special rule charges it deals X automatic hits.
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Models with this special rule must accumulate X wounds before being removed as a casualty. If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough. When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Whenever this unit fights in melee the enemy must take a morale test. If failed it gets -1 to its melee rolls for this combat.
Defense +1, Fast, Fear, Impact(6), Regeneration, Seduce, Tough(+6)
A8
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