Bat Dragon

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

670e-5feb-b6a2-a936

Hidden:

false

Costs: 190 pts
Options (1)
Upgrades:
Rules (6)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefense
Bat Dragon

4+

2+

Fear, Flying, Regeneration, Tough(6), Undead

Melee Weapon AttacksSpecial Rules
Claws

A6

AP(1)

Ranged Weapon RangeAttacksSpecial Rules
Shriek

12"

A3

AP(1)

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