Bat Beast

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

0941-708e-f881-2d7d

Hidden:

false

Costs: 115 pts
Rules (6)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Furious
Whenever a model with this special rule charges an enemy it gets +1 attack with a weapon of your choice.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefense
Bat Beast

3+

2+

Fear, Furious, Regeneration, Tough(3), Undead

Melee Weapon AttacksSpecial Rules
Claws

A4

AP(1)

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