Show Spells

(Entry)
Type:

upgrade

EntryId:

e4cc-1a5e-9399-54c2

Hidden:

false

Constraints:

max: 1
Rules (1)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Wizard Spell Roll
3. Tinker

5+

Target friendly unit within 12” may heal 1 wound or restore 1 model (with only 1 health left if it had Tough).

2. Aether Shock

4+

Target enemy model within 12” takes 1 automatic hit with AP(2).

4. Sledge Shock

5+

Target 2 enemy units within 6" take 3 hits with AP(2) each.

5. Sky-Sight

6+

Target enemy unit within 12" gets -2 defense next time it takes hits.

1. Wind Rune

4+

Target friendly unit within 12” gets +3” next time it moves.

6. Sky Shock

6+

Target enemy unit within 12" takes 8 automatic hits.

Used By (1)

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