Sky-Ironclad

(Unit)
Type:

unit

Category:

Warmachines

Categories:

Warmachines

EntryId:

77dd-a811-6023-3f92

Hidden:

false

Costs: 365 pts
Options (3)
Rules (5)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Transport(X)
This model may transport up to X models. Units embark by moving into contact and may use any action to disembark but only move by 6”. Units may also be deployed within a transport. If a unit is inside a transport when it’s destroyed then it must take a Dangerous Terrain test, is immediately Wavering, and surviving models must be placed within 6” of the transport before it’s removed from play.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefenseSpecial Rules
Sky-Ironclad

4+

2+

Fast, Flying, Tough(12), Transport(21)

Melee Weapon AttacksSpecial Rules
Crew

A4

Ranged Weapon RangeAttacksSpecial Rules
Sky-Torpedoes

24"

A4

AP(1)

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