Mind-Screech

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

4400-43e9-82f1-9f3a

Hidden:

false

Costs: 115 pts
Options (2)
Rules (6)
Stealth
Enemies targeting this unit get –1 to hit when shooting at it.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Wizard(X)
Models with this special rule may cast one spell at any point during their activation before attacking.

To cast a spell pick one from the wizard’s army list, pick a target in line of sight, and roll D6+X. If the result is equal to or higher than the number in brackets then you may resolve the spell’s effects.

Enemy wizards within 18” and line of sight may also roll D6+X at the same time, and if the result is higher than that of the casting wizard, then the spell’s effects are blocked instead.

Note that a wizard may only either try to cast a spell or try to block a spell each round.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.

Profiles:

Unit QualityDefense
Mind-Screech

4+

2+

Fear, Stealth, Strider, Tough(3), Undead, Wizard(1)

Melee Weapon AttacksSpecial Rules
Tentacles

A6

Building an army? Create, validate and share your list with New Recruit, army builder for Age of Fantasy and many more games.

Try the builder