Gigantic Tail

(Entry)
Type:

upgrade

EntryId:

a099-5fa5-b3e1-d5e7

Hidden:

false

Constraints:

min: 1
max: 1
Rules (3)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Blast(X)
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.

Profiles:

Melee Weapon AttacksSpecial Rules
Gigantic Tail

A2

AP(2), Blast(6), Rending

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