Flame Chariot

(Unit)
Type:

unit

Category:

Warmachines

Categories:

Warmachines

LinkId:

a632-2962-705c-dc13

Hidden:

false

Costs: 135 pts
Options (2)
Rules (5)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Stealth
Enemies targeting this unit get –1 to hit when shooting at it.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).

Profiles:

Unit QualityDefenseSpecial Rules
Flame Chariot

4+

4+

Fast, Fear, Stealth, Strider, Tough(6)

Used By (1)
Rift Daemons(Catalogue)

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