Manta Daemons

(Unit)
Type:

unit

Category:

Cavalry: Heavy

Categories:

Cavalry: Heavy

LinkId:

570b-abf6-bcc0-b6f3

Hidden:

false

Options (2)
Rules (4)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Stealth
Enemies targeting this unit get –1 to hit when shooting at it.
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.

Profiles:

Unit QualityDefenseSpecial Rules
Manta Daemons

4+

4+

Fast, Stealth, Strider, Tough(3)

Used By (1)
Rift Daemons(Catalogue)

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