Assassin

(Unit)
Type:

unit

Category:

Heroes

Categories:

Heroes

EntryId:

9537-85a8-636c-85fe

Hidden:

false

Costs: 70 pts
Rules (4)
Hero
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models are killed.
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Poison
Whenever you roll an unmodified to hit result of 6 whilst firing this weapon that hit is multiplied by 3.

Profiles:

Unit QualityDefenseSpecial Rules
Assassin

3+

3+

Ambush, Hero, Tough(3)

Melee Weapon AttacksSpecial Rules
2x Hand Weapons

A3

Poison

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