Elite Stalkers

(Unit)
Type:

unit

Category:

Infantry: Heavy

Categories:

Infantry: Heavy

EntryId:

e64e-b5fc-56c2-91ff

Hidden:

false

Options (1)
* Unit Size *:
Rules (6)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.

Profiles:

Unit QualityDefenseSpecial Rules
Elite Stalkers

3+

3+

Regeneration, Slow, Tough(3), Undead

Melee Weapon AttacksSpecial Rules
Halberds

A3

AP(1), Rending

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