unit
Infantry: Heavy
e64e-b5fc-56c2-91ff
false
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Models with this special rule must accumulate X wounds before being removed as a casualty. If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough. When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
3+
Regeneration, Slow, Tough(3), Undead
A3
AP(1), Rending
Building an army? Create, validate and share your list with New Recruit, army builder for Age of Fantasy and many more games.