Skull Catapult

(Unit)
Type:

unit

Category:

Warmachines

Categories:

Warmachines

EntryId:

64a2-4be8-e78d-c665

Hidden:

false

Costs: 80 pts
Rules (7)
Artillery
Models with this special rule count as having Defense 2+ against all shooting attacks.
Immobile
Units with this special rule may never move regardless of which action they take and they can’t take Charge actions.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Poison
Whenever you roll an unmodified to hit result of 6 whilst firing this weapon that hit is multiplied by 3.
Blast(X)
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
Indirect
Weapons with this special rule may shoot at enemies that are not within line of sight, however they get –1 to hit when shooting after moving.

Profiles:

Unit QualityDefense
Skull Catapult

4+

5+

Artillery, Immobile, Regeneration, Tough(3), Undead

Ranged Weapon RangeAttacksSpecial Rules
Catapult

48"

A1

Blast(3), Poison, Indirect

Melee Weapon AttacksSpecial Rules
Crew

A3

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