Harvester Beast

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

37c0-75df-ec9d-7e83

Hidden:

false

Costs: 270 pts
Options (2)
Melee Weapons:
Rules (6)
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Harvest Bones
When this unit is activated pick up to 2 friendly units within 6” and roll one die for each. On a 4+ they may heal D3 wounds or restore D3 models (with only 1 health left each if they had Tough).
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.

Profiles:

Unit QualityDefense
Harvest Beast

4+

2+

Fear, Harvest Bones, Regeneration, Slow, Tough(6), Undead

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