Abomination

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

e60c-d3a1-f36b-ffda

Hidden:

false

Costs: 95 pts
Rules (6)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Fearless
Units with this special rule get +1 to their morale test rolls.
Furious
Whenever a model with this special rule charges an enemy it gets +1 attack with a weapon of your choice.
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.

Profiles:

Unit QualityDefense
Abomination

4+

2+

Ambush, Fear, Fearless, Furious, Tough(3)

Melee Weapon AttacksSpecial Rules
Claws

A4

AP(1)

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