Snakemen

(Unit)
Type:

unit

Category:

Cavalry: Heavy

Categories:

Cavalry: Heavy

EntryId:

f372-27cb-4e65-2d78

Hidden:

false

Options (2)
* Unit Size *:
Upgrades:
Rules (5)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.

Profiles:

Unit QualityDefenseSpecial Rules
Snakemen

4+

4+

Fast, Impact(3), Tough(3), Undead

Ranged Weapon RangeAttacksSpecial Rules
Gaze

12"

A3

Melee Weapon AttacksSpecial Rules
Halberd

A3

Rending

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