unit
Cavalry: Heavy
c95c-c566-84d8-590d
false
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Whenever a model with this special rule charges it deals X automatic hits.
Models with this special rule must accumulate X wounds before being removed as a casualty. If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough. When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Whenever you roll an unmodified to hit result of 6 whilst firing this weapon that hit is multiplied by 3.
3+
Fast, Impact(3), Tough(3), Undead
A3
AP(1), Poison
A2
Impact(1)
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