Snake Riders

(Unit)
Type:

unit

Category:

Cavalry: Heavy

Categories:

Cavalry: Heavy

EntryId:

c95c-c566-84d8-590d

Hidden:

false

Options (3)
* Unit Size *:
Upgrades:
Rules (6)
Fast
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Poison
Whenever you roll an unmodified to hit result of 6 whilst firing this weapon that hit is multiplied by 3.

Profiles:

Unit QualityDefenseSpecial Rules
Snake Riders

3+

3+

Fast, Impact(3), Tough(3), Undead

Melee Weapon AttacksSpecial Rules
Snake Fangs

A3

AP(1), Poison

Lance

A2

Impact(1)

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