Giant Scorpion

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

c673-5ab0-7151-9fdd

Hidden:

false

Costs: 105 pts
Rules (6)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Poison
Whenever you roll an unmodified to hit result of 6 whilst firing this weapon that hit is multiplied by 3.
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.

Profiles:

Unit QualityDefenseSpecial Rules
Giant Scorpion

3+

2+

Ambush, Fear, Tough(3), Undead

Melee Weapon AttacksSpecial Rules
Claws

A4

AP(1), Poison

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