Sphinx Champion

(Unit)
Type:

unit

Category:

Monsters

Categories:

Monsters

EntryId:

b8c0-fe8d-2e0c-c747

Hidden:

false

Costs: 235 pts
Options (1)
Rules (7)
Undead
Whenever this unit takes a morale test it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1 the unit takes one wound, which can’t be regenerated.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Fear
When in melee units with this special rule count as having caused +D3 wounds when determining who won the combat.
Flying
Units with this special rule may move through other units and impassable terrain and they may ignore terrain effects.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Impact(X)
Whenever a model with this special rule charges it deals X automatic hits.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.

Profiles:

Unit QualityDefenseSpecial Rules
Sphinx Champion

3+

2+

Fear, Flying, Tough(9), Undead

Melee Weapon AttacksSpecial Rules
Stomp

A6

AP(1)

Decapitating Strike

A1

AP(4), Deadly(3)

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