Show Spells

(Entry)
Type:

upgrade

EntryId:

5673-a5ca-5664-4530

Hidden:

false

Constraints:

max: 1
Rules (3)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.

Profiles:

Wizard Spell Roll
3. Protection

5+

Target friendly unit within 12" gets Regeneration next time it's wounded.

2. Storm of Skulls

4+

Target enemy unit within 12" takes 2 automatic hits with AP(2).

4. Desiccation

5+

Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(3).

5. Smiting

6+

Target friendly unit within 12" may immediately charge by up to 6" and gets +1 to hit for that melee.

1. Blade Curse

4+

Target friendly unit within 12" gets +1 to melee rolls next time it fights.

6. Vengeance

6+

Target enemy unit within 12" must take a morale test. If failed it takes 1 automatic hit per model.

Used By (2)

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