unit
Warmachines
b419-490e-0b39-b3ac
false
When this unit is activated pick 2 friendly units within 6”, which get +1 to their rolls next time they fight in melee.
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
Whenever a model with this special rule charges it deals X automatic hits.
Models with this special rule must accumulate X wounds before being removed as a casualty. If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough. When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Whenever enemy units take hits from a weapon with this special rule they multiply the hits by X.
4+
2+
Battle Aura, Fast, Impact(6), Tough(6)
A2
24"
A1
AP(2), Blast(3)
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