Daemon Swords

(Entry)
Type:

upgrade

EntryId:

9d5b-f852-246c-9897

Hidden:

false

Costs: 5 pts
Rules (2)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Rending
Whenever you roll an unmodified to hit result of 6 whilst using this weapon that hit counts as having AP(4) and it ignores the Regeneration rule.

Profiles:

Melee Weapon AttacksSpecial Rules
Daemon Swords

A1

AP(1), Rending

Modifiers:

set pts 10
2+ selections of Daemonic Guard Knights [3] in parent (recursive)

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