Rock Golems

(Unit)
Type:

unit

Category:

Infantry: Heavy

Categories:

Infantry: Heavy

EntryId:

efdb-3a4f-2159-e153

Hidden:

false

Options (1)
* Unit Size *:
Rules (3)
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Tough(X)
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate them on another.
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.

Profiles:

Unit QualityDefenseSpecial Rules
Rock Golems

4+

3+

Slow, Tough(3)

Melee Weapon AttacksSpecial Rules
Hand Weapon

A3

AP(1)

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