Thieves

(Unit)
Type:

unit

Category:

Infantry

Categories:

Infantry

EntryId:

d82b-f2ef-5eb7-7c4e

Hidden:

false

Options (2)
* Unit Size *:
Rules (3)
Strider
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
Slow
Units with this special rule move 4” when using Advance actions and 8” when using Rush or Charge actions.
Ambush
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.

Profiles:

Unit QualityDefenseSpecial Rules
Thieves

5+

5+

Ambush, Slow, Strider

Melee Weapon AttacksSpecial Rules
2x Hand Weapons

A1

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