Show Spells

(Entry)
Type:

upgrade

EntryId:

5934-fb8f-01a4-f6d7

Hidden:

false

Constraints:

max: 1
Rules (3)
AP(X)
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
Deadly(X)
Whenever a model takes wounds from a weapon with this special rule multiply the amount of wounds suffered by X.

Note that wounds suffered by that model don’t carry over to other models if it dies.
Regeneration
Whenever this model takes wounds roll one die for each. On a 5+ the wound is ignored.

Profiles:

Wizard Spell Roll
3. Strongheart

5+

Target friendly unit within 12" may immediately charge by up to 6".

2. Forest Spirit

4+

Target enemy unit within 12" takes 1 hit with AP(2) and Deadly(3).

4. Nightmare Spirit

5+

Target enemy unit within 12" takes 3 automatic hits with AP(2).

5. Luck of the Ancients

6+

Target friendly unit within 12" gets Regeneration on rolls of 4+ next time it takes wounds.

1. Lightfoot

4+

Target friendly unit within 12" gets +3" next time it moves.

6. Cleansing Spirit

6+

Target enemy unit within 6" takes 1 automatic hit per model.

Used By (1)

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